2015 — 2017
“Hold a physical flame up to the digital darkness to escape from Dracula’s castle. Avoid monsters and keep an eye on your match in order to survive. As the flame runs out, so does the time remaining to make it out alive.”
Bloodbank is an interactive installation that blurs the line between the physical and the virtual. The game's protagonist has to escape from Dracula's castle and as scary as it gets with all the monsters, his only ally is a... matchbox. Player must direct a character towards exit using only a lit match. The character moves according to the position of the flame; if it goes out, there is no more light in the screen and great dangers will appear (and you lose the game).
With Sébastien Beureux, Laurent Monnet & Vincent de Vevey